C Specification

To dynamically set whether an exclusive scissor is enabled or not, call:

// Provided by VK_NV_scissor_exclusive
void vkCmdSetExclusiveScissorEnableNV(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstExclusiveScissor,
    uint32_t                                    exclusiveScissorCount,
    const VkBool32*                             pExclusiveScissorEnables);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • firstExclusiveScissor is the index of the first exclusive scissor rectangle whose state is updated by the command.

  • exclusiveScissorCount is the number of exclusive scissor rectangles updated by the command.

  • pExclusiveScissorEnables is a pointer to an array of VkBool32 values defining whether the exclusive scissor is enabled.

Description

The exclusive scissor enables taken from element i of pExclusiveScissorEnables replace the current state for the scissor index firstExclusiveScissor + i, for i in [0, exclusiveScissorCount).

This command sets the exclusive scissor enable for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is implied by the VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount value used to create the currently active pipeline, where all exclusiveScissorCount exclusive scissors are implicitly enabled and the remainder up to VkPhysicalDeviceLimits::maxViewports are implicitly disabled.

Valid Usage
  • VUID-vkCmdSetExclusiveScissorEnableNV-exclusiveScissor-07853
    The exclusiveScissor feature must be enabled, and the implementation must support at least specVersion 2 of the VK_NV_scissor_exclusive extension

Valid Usage (Implicit)
  • VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetExclusiveScissorEnableNV-pExclusiveScissorEnables-parameter
    pExclusiveScissorEnables must be a valid pointer to an array of exclusiveScissorCount VkBool32 values

  • VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetExclusiveScissorEnableNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetExclusiveScissorEnableNV-videocoding
    This command must only be called outside of a video coding scope

  • VUID-vkCmdSetExclusiveScissorEnableNV-exclusiveScissorCount-arraylength
    exclusiveScissorCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

Graphics

State

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0