To dynamically set the exclusive scissor rectangles, call:
// Provided by VK_NV_scissor_exclusive void vkCmdSetExclusiveScissorNV( VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors);
commandBufferis the command buffer into which the command will be recorded.
firstExclusiveScissoris the index of the first exclusive scissor rectangle whose state is updated by the command.
exclusiveScissorCountis the number of exclusive scissor rectangles updated by the command.
pExclusiveScissorsis a pointer to an array of VkRect2D structures defining exclusive scissor rectangles.
The scissor rectangles taken from element i of
pExclusiveScissors replace the current state for the scissor index
firstExclusiveScissor + i, for i in [0,
This command sets the exclusive scissor rectangles for subsequent drawing
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV set in
Otherwise, this state is specified by the
values used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.