C Specification

To dynamically set the exclusive scissor rectangles, call:

// Provided by VK_NV_scissor_exclusive
void vkCmdSetExclusiveScissorNV(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstExclusiveScissor,
    uint32_t                                    exclusiveScissorCount,
    const VkRect2D*                             pExclusiveScissors);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • firstExclusiveScissor is the index of the first exclusive scissor rectangle whose state is updated by the command.

  • exclusiveScissorCount is the number of exclusive scissor rectangles updated by the command.

  • pExclusiveScissors is a pointer to an array of VkRect2D structures defining exclusive scissor rectangles.

Description

The scissor rectangles taken from element i of pExclusiveScissors replace the current state for the scissor index firstExclusiveScissor + i, for i in [0, exclusiveScissorCount).

This command sets the exclusive scissor rectangles for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportExclusiveScissorStateCreateInfoNV::pExclusiveScissors values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetExclusiveScissorNV-None-02031
    The exclusiveScissor feature must be enabled

  • VUID-vkCmdSetExclusiveScissorNV-firstExclusiveScissor-02034
    The sum of firstExclusiveScissor and exclusiveScissorCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

  • VUID-vkCmdSetExclusiveScissorNV-firstExclusiveScissor-02035
    If the multiViewport feature is not enabled, firstExclusiveScissor must be 0

  • VUID-vkCmdSetExclusiveScissorNV-exclusiveScissorCount-02036
    If the multiViewport feature is not enabled, exclusiveScissorCount must be 1

  • VUID-vkCmdSetExclusiveScissorNV-x-02037
    The x and y members of offset in each member of pExclusiveScissors must be greater than or equal to 0

  • VUID-vkCmdSetExclusiveScissorNV-offset-02038
    Evaluation of (offset.x + extent.width) for each member of pExclusiveScissors must not cause a signed integer addition overflow

  • VUID-vkCmdSetExclusiveScissorNV-offset-02039
    Evaluation of (offset.y + extent.height) for each member of pExclusiveScissors must not cause a signed integer addition overflow

Valid Usage (Implicit)
  • VUID-vkCmdSetExclusiveScissorNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetExclusiveScissorNV-pExclusiveScissors-parameter
    pExclusiveScissors must be a valid pointer to an array of exclusiveScissorCount VkRect2D structures

  • VUID-vkCmdSetExclusiveScissorNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetExclusiveScissorNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetExclusiveScissorNV-videocoding
    This command must only be called outside of a video coding scope

  • VUID-vkCmdSetExclusiveScissorNV-exclusiveScissorCount-arraylength
    exclusiveScissorCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

Graphics

State

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0