To dynamically set the front face orientation, call:
// Provided by VK_VERSION_1_3 void vkCmdSetFrontFace( VkCommandBuffer commandBuffer, VkFrontFace frontFace);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object void vkCmdSetFrontFaceEXT( VkCommandBuffer commandBuffer, VkFrontFace frontFace);
commandBufferis the command buffer into which the command will be recorded.
frontFaceis a VkFrontFace value specifying the front-facing triangle orientation to be used for culling.
This command sets the front face orientation for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
set in VkPipelineDynamicStateCreateInfo::
Otherwise, this state is specified by the
frontFace value used to
create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.