C Specification
To dynamically set the front face orientation, call:
// Provided by VK_VERSION_1_3
void vkCmdSetFrontFace(
VkCommandBuffer commandBuffer,
VkFrontFace frontFace);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object
void vkCmdSetFrontFaceEXT(
VkCommandBuffer commandBuffer,
VkFrontFace frontFace);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
frontFace
is a VkFrontFace value specifying the front-facing triangle orientation to be used for culling.
Description
This command sets the front face orientation for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with VK_DYNAMIC_STATE_FRONT_FACE
set in VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineRasterizationStateCreateInfo::frontFace
value used to
create the currently active pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.