To dynamically set the line stipple state, call:
// Provided by VK_EXT_line_rasterization void vkCmdSetLineStippleEXT( VkCommandBuffer commandBuffer, uint32_t lineStippleFactor, uint16_t lineStipplePattern);
commandBufferis the command buffer into which the command will be recorded.
lineStippleFactoris the repeat factor used in stippled line rasterization.
lineStipplePatternis the bit pattern used in stippled line rasterization.
This command sets the line stipple state for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_LINE_STIPPLE_EXT set in
Otherwise, this state is specified by the
values used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.