C Specification

To dynamically set the line stipple state, call:

// Provided by VK_KHR_line_rasterization
void vkCmdSetLineStippleKHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    lineStippleFactor,
    uint16_t                                    lineStipplePattern);

or the equivalent command

// Provided by VK_EXT_line_rasterization
void vkCmdSetLineStippleEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    lineStippleFactor,
    uint16_t                                    lineStipplePattern);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • lineStippleFactor is the repeat factor used in stippled line rasterization.

  • lineStipplePattern is the bit pattern used in stippled line rasterization.

Description

This command sets the line stipple state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_LINE_STIPPLE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationLineStateCreateInfoKHR::lineStippleFactor and VkPipelineRasterizationLineStateCreateInfoKHR::lineStipplePattern values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetLineStippleKHR-lineStippleFactor-02776
    lineStippleFactor must be in the range [1,256]

Valid Usage (Implicit)
  • VUID-vkCmdSetLineStippleKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetLineStippleKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetLineStippleKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetLineStippleKHR-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

Graphics

State

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0