To dynamically set the logical operation to apply for blend state, call:
// Provided by VK_EXT_extended_dynamic_state2, VK_EXT_shader_object void vkCmdSetLogicOpEXT( VkCommandBuffer commandBuffer, VkLogicOp logicOp);
commandBufferis the command buffer into which the command will be recorded.
logicOpspecifies the logical operation to apply for blend state.
This command sets the logical operation for blend state for subsequent
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_LOGIC_OP_EXT set in
Otherwise, this state is specified by the
logicOp value used to
create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.