To dynamically set the number of control points per patch, call:
// Provided by VK_EXT_extended_dynamic_state2, VK_EXT_shader_object void vkCmdSetPatchControlPointsEXT( VkCommandBuffer commandBuffer, uint32_t patchControlPoints);
commandBufferis the command buffer into which the command will be recorded.
patchControlPointsspecifies the number of control points per patch.
This command sets the number of control points per patch for subsequent
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT set in
Otherwise, this state is specified by the
used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.