To dynamically set the polygon mode, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object void vkCmdSetPolygonModeEXT( VkCommandBuffer commandBuffer, VkPolygonMode polygonMode);
commandBufferis the command buffer into which the command will be recorded.
polygonModespecifies polygon mode.
This command sets the polygon mode for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_POLYGON_MODE_EXT set in
Otherwise, this state is specified by the
polygonMode value used
to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.