To dynamically control whether a special vertex index value is treated as restarting the assembly of primitives, call:
// Provided by VK_VERSION_1_3
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state2, VK_EXT_shader_object
commandBufferis the command buffer into which the command will be recorded.
primitiveRestartEnablecontrols whether a special vertex index value is treated as restarting the assembly of primitives. It behaves in the same way as
This command sets the primitive restart enable for subsequent drawing
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE set in
Otherwise, this state is specified by the
value used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.