To dynamically set the
rasterizationStream state, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object void vkCmdSetRasterizationStreamEXT( VkCommandBuffer commandBuffer, uint32_t rasterizationStream);
commandBufferis the command buffer into which the command will be recorded.
This command sets the
rasterizationStream state for subsequent drawing
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT set in
Otherwise, this state is specified by the
value used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.