To dynamically enable whether primitives are discarded before the rasterization stage, call:
// Provided by VK_VERSION_1_3 void vkCmdSetRasterizerDiscardEnable( VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state2, VK_EXT_shader_object void vkCmdSetRasterizerDiscardEnableEXT( VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable);
commandBufferis the command buffer into which the command will be recorded.
rasterizerDiscardEnablecontrols whether primitives are discarded immediately before the rasterization stage.
This command sets the discard enable for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE set in
Otherwise, this state is specified by the
value used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.