C Specification
To dynamically set the sample locations used for rasterization, call:
// Provided by VK_EXT_sample_locations
void vkCmdSetSampleLocationsEXT(
VkCommandBuffer commandBuffer,
const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
pSampleLocationsInfo
is the sample locations state to set.
Description
This command sets the custom sample locations for subsequent drawing
commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
, and when the
VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable
property of the bound graphics pipeline is VK_TRUE
.
Otherwise, this state is specified by the
VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsInfo
values used to create the currently active pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.