To dynamically set the sample locations used for rasterization, call:
// Provided by VK_EXT_sample_locations void vkCmdSetSampleLocationsEXT( VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
commandBufferis the command buffer into which the command will be recorded.
pSampleLocationsInfois the sample locations state to set.
This command sets the custom sample locations for subsequent drawing
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT set in
pDynamicStates, and when the
property of the bound graphics pipeline is
Otherwise, this state is specified by the
values used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.