To dynamically set the sample mask, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object void vkCmdSetSampleMaskEXT( VkCommandBuffer commandBuffer, VkSampleCountFlagBits samples, const VkSampleMask* pSampleMask);
commandBufferis the command buffer into which the command will be recorded.
samplesspecifies the number of sample bits in the
pSampleMaskis a pointer to an array of VkSampleMask values, where the array size is based on the
This command sets the sample mask for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_SAMPLE_MASK_EXT set in
Otherwise, this state is specified by the
pSampleMask value used to
create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.