C Specification
To dynamically set the sample mask, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
void vkCmdSetSampleMaskEXT(
VkCommandBuffer commandBuffer,
VkSampleCountFlagBits samples,
const VkSampleMask* pSampleMask);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
samples
specifies the number of sample bits in thepSampleMask
. -
pSampleMask
is a pointer to an array of VkSampleMask values, where the array size is based on thesamples
parameter.
Description
This command sets the sample mask for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_SAMPLE_MASK_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the
VkPipelineMultisampleStateCreateInfo::pSampleMask
value used to
create the currently active pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.