To dynamically set the scissor count and scissor rectangular bounds, call:
// Provided by VK_VERSION_1_3 void vkCmdSetScissorWithCount( VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object void vkCmdSetScissorWithCountEXT( VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors);
commandBufferis the command buffer into which the command will be recorded.
scissorCountspecifies the scissor count.
pScissorsspecifies the scissors to use for drawing.
This command sets the scissor count and scissor rectangular bounds state for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT set in
Otherwise, this state is specified by the corresponding
pScissors values used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.