C Specification
To dynamically set the scissor count and scissor rectangular bounds, call:
// Provided by VK_VERSION_1_3
void vkCmdSetScissorWithCount(
VkCommandBuffer commandBuffer,
uint32_t scissorCount,
const VkRect2D* pScissors);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object
void vkCmdSetScissorWithCountEXT(
VkCommandBuffer commandBuffer,
uint32_t scissorCount,
const VkRect2D* pScissors);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
scissorCount
specifies the scissor count. -
pScissors
specifies the scissors to use for drawing.
Description
This command sets the scissor count and scissor rectangular bounds state for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the corresponding
VkPipelineViewportStateCreateInfo::scissorCount
and
pScissors
values used to create the currently active pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.