To dynamically set the stencil compare mask, call:
// Provided by VK_VERSION_1_0 void vkCmdSetStencilCompareMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
commandBufferis the command buffer into which the command will be recorded.
faceMaskis a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the compare mask.
compareMaskis the new value to use as the stencil compare mask.
This command sets the stencil compare mask for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK set in
Otherwise, this state is specified by the
compareMask value used to create the currently
active pipeline, for both front and back faces.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.