To dynamically set the origin of the tessellation domain space, call:
// Provided by VK_EXT_extended_dynamic_state3 with VK_KHR_maintenance2 or VK_VERSION_1_1, VK_EXT_shader_object
commandBufferis the command buffer into which the command will be recorded.
domainOriginspecifies the origin of the tessellation domain space.
This command sets the origin of the tessellation domain space for subsequent
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT set in
Otherwise, this state is specified by the
value used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.