To dynamically set the viewport transformation parameters, call:
// Provided by VK_VERSION_1_0 void vkCmdSetViewport( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
commandBufferis the command buffer into which the command will be recorded.
firstViewportis the index of the first viewport whose parameters are updated by the command.
viewportCountis the number of viewports whose parameters are updated by the command.
pViewportsis a pointer to an array of VkViewport structures specifying viewport parameters.
This command sets the viewport transformation parameters state for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
set in VkPipelineDynamicStateCreateInfo::
Otherwise, this state is specified by the
pViewports values used to
create the currently active pipeline.
The viewport parameters taken from element i of
replace the current state for the viewport index
+ i, for i in [0,
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.