To dynamically set the per-viewport shading rate image palettes, call:
// Provided by VK_NV_shading_rate_image void vkCmdSetViewportShadingRatePaletteNV( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes);
commandBufferis the command buffer into which the command will be recorded.
firstViewportis the index of the first viewport whose shading rate palette is updated by the command.
viewportCountis the number of viewports whose shading rate palettes are updated by the command.
pShadingRatePalettesis a pointer to an array of VkShadingRatePaletteNV structures defining the palette for each viewport.
This command sets the per-viewport shading rate image palettes for
subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV set in
Otherwise, this state is specified by the
values used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.