C Specification

To dynamically set the viewport swizzle state, call:

// Provided by VK_EXT_extended_dynamic_state3 with VK_NV_viewport_swizzle, VK_EXT_shader_object with VK_NV_viewport_swizzle
void vkCmdSetViewportSwizzleNV(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstViewport,
    uint32_t                                    viewportCount,
    const VkViewportSwizzleNV*                  pViewportSwizzles);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • firstViewport is the index of the first viewport whose parameters are updated by the command.

  • viewportCount is the number of viewports whose parameters are updated by the command.

  • pViewportSwizzles is a pointer to an array of VkViewportSwizzleNV structures specifying viewport swizzles.

Description

This command sets the viewport swizzle state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount, and VkPipelineViewportSwizzleStateCreateInfoNV::pViewportSwizzles values used to create the currently active pipeline.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCmdSetViewportSwizzleNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetViewportSwizzleNV-pViewportSwizzles-parameter
    pViewportSwizzles must be a valid pointer to an array of viewportCount valid VkViewportSwizzleNV structures

  • VUID-vkCmdSetViewportSwizzleNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetViewportSwizzleNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetViewportSwizzleNV-videocoding
    This command must only be called outside of a video coding scope

  • VUID-vkCmdSetViewportSwizzleNV-viewportCount-arraylength
    viewportCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

Graphics

State

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0