To dynamically set the viewport W scaling parameters, call:
// Provided by VK_NV_clip_space_w_scaling void vkCmdSetViewportWScalingNV( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings);
commandBufferis the command buffer into which the command will be recorded.
firstViewportis the index of the first viewport whose parameters are updated by the command.
viewportCountis the number of viewports whose parameters are updated by the command.
pViewportWScalingsis a pointer to an array of VkViewportWScalingNV structures specifying viewport parameters.
The viewport parameters taken from element i of
pViewportWScalings replace the current state for the viewport index
firstViewport + i, for i in [0,
This command sets the viewport W scaling for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV set in
Otherwise, this state is specified by the
values used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.