C Specification
To dynamically set the viewport count and viewports, call:
// Provided by VK_VERSION_1_3
void vkCmdSetViewportWithCount(
VkCommandBuffer commandBuffer,
uint32_t viewportCount,
const VkViewport* pViewports);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object
void vkCmdSetViewportWithCountEXT(
VkCommandBuffer commandBuffer,
uint32_t viewportCount,
const VkViewport* pViewports);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
viewportCount
specifies the viewport count. -
pViewports
specifies the viewports to use for drawing.
Description
This command sets the viewport count and viewports state for subsequent
drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Otherwise, this state is specified by the corresponding
VkPipelineViewportStateCreateInfo::viewportCount
and
pViewports
values used to create the currently active pipeline.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.