To dynamically set the viewport count and viewports, call:
// Provided by VK_VERSION_1_3 void vkCmdSetViewportWithCount( VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object void vkCmdSetViewportWithCountEXT( VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports);
commandBufferis the command buffer into which the command will be recorded.
viewportCountspecifies the viewport count.
pViewportsspecifies the viewports to use for drawing.
This command sets the viewport count and viewports state for subsequent
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT set in
Otherwise, this state is specified by the corresponding
pViewports values used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.