To create ray tracing pipelines, call:
// Provided by VK_KHR_ray_tracing_pipeline VkResult vkCreateRayTracingPipelinesKHR( VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
deviceis the logical device that creates the ray tracing pipelines.
pipelineCacheis either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.
createInfoCountis the length of the
pCreateInfosis a pointer to an array of VkRayTracingPipelineCreateInfoKHR structures.
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
pPipelinesis a pointer to an array in which the resulting ray tracing pipeline objects are returned.
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS error is returned if the
implementation is unable to reuse the shader group handles provided in
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.