C Specification
An object can be given a user-friendly name by calling:
// Provided by VK_EXT_debug_marker
VkResult vkDebugMarkerSetObjectNameEXT(
VkDevice device,
const VkDebugMarkerObjectNameInfoEXT* pNameInfo);
Parameters
-
device
is the device that created the object. -
pNameInfo
is a pointer to a VkDebugMarkerObjectNameInfoEXT structure specifying the parameters of the name to set on the object.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.