C Specification

To get the offset of a binding within a descriptor set layout in memory, call:

// Provided by VK_EXT_descriptor_buffer
void vkGetDescriptorSetLayoutBindingOffsetEXT(
    VkDevice                                    device,
    VkDescriptorSetLayout                       layout,
    uint32_t                                    binding,
    VkDeviceSize*                               pOffset);


  • device is the logical device that gets the offset.

  • layout is the descriptor set layout being queried.

  • binding is the binding number being queried.

  • pOffset is a pointer to VkDeviceSize where the byte offset of the binding will be written.


Each binding in a descriptor set layout is assigned an offset in memory by the implementation. When a shader accesses a resource with that binding, it will access the bound descriptor buffer from that offset to look for its descriptor. This command provides an application with that offset, so that descriptors can be placed in the correct locations. The precise location accessed by a shader for a given descriptor is as follows:

location = bufferAddress + setOffset + descriptorOffset + (arrayElement × descriptorSize)

where bufferAddress and setOffset are the base address and offset for the identified descriptor set as specified by vkCmdBindDescriptorBuffersEXT and vkCmdSetDescriptorBufferOffsetsEXT, descriptorOffset is the offset for the binding returned by this command, arrayElement is the index into the array specified in the shader, and descriptorSize is the size of the relevant descriptor as obtained from VkPhysicalDeviceDescriptorBufferPropertiesEXT. Applications are responsible for placing valid descriptors at the expected location in order for a shader to access it. The overall offset added to bufferAddress to calculate location must be less than VkPhysicalDeviceDescriptorBufferPropertiesEXT::maxSamplerDescriptorBufferRange for samplers and VkPhysicalDeviceDescriptorBufferPropertiesEXT::maxResourceDescriptorBufferRange for resources.

If any binding in layout is VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT, that binding must have the largest offset of any binding.

A descriptor binding with type VK_DESCRIPTOR_TYPE_MUTABLE_VALVE can be used. Any potential types in VkMutableDescriptorTypeCreateInfoVALVE::pDescriptorTypes for binding share the same offset. If the size of the mutable descriptor is larger than the size of a concrete descriptor type being accessed, the padding area is ignored by the implementation.

Valid Usage
  • VUID-vkGetDescriptorSetLayoutBindingOffsetEXT-None-08013
    The descriptorBuffer feature must be enabled

  • VUID-vkGetDescriptorSetLayoutBindingOffsetEXT-layout-08014
    layout must have been created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT flag set

Valid Usage (Implicit)
  • VUID-vkGetDescriptorSetLayoutBindingOffsetEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDescriptorSetLayoutBindingOffsetEXT-layout-parameter
    layout must be a valid VkDescriptorSetLayout handle

  • VUID-vkGetDescriptorSetLayoutBindingOffsetEXT-pOffset-parameter
    pOffset must be a valid pointer to a VkDeviceSize value

  • VUID-vkGetDescriptorSetLayoutBindingOffsetEXT-layout-parent
    layout must have been created, allocated, or retrieved from device

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2023 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0