EXT_color_buffer_half_float
WebGL working group (public_webgl 'at' khronos.org)
Mark Callow, HI Corporation
Members of the WebGL working group
Last modified date: December 02, 2022
Revision: 9
WebGL extension #14
Written against the WebGL API 1.0 specification.
In WebGL 1.0 contexts, implementations must also support the OES_texture_half_float extension.
This extension exposes the EXT_color_buffer_half_float functionality to WebGL.
The following WebGL-specific behavioral changes apply:
In WebGL 1.0 contexts, references to the R16F
and
RG16F
types are ignored.
WebGL implementations supporting this extension are required to
support rendering to the RGBA16F
format.
Consult the above extension for documentation, issues and new functions and enumerants.
When this extension is enabled:
In WebGL 1.0 contexts, the 16-bit floating-point types
RGB16F
and RGBA16F
become available as
color-renderable formats. Renderbuffers can be created in these
formats. These and textures created with type =
HALF_FLOAT_OES
, which will have one of these internal formats,
can be attached to framebuffer object color attachments for
rendering. Implementations supporting this extension are required to
support rendering to the RGBA16F
format. Applications must
check framebuffer completeness to determine if RGB16F
is
supported.
In WebGL 2.0 contexts, the 16-bit floating-point types
RGBA16F
, RG16F
, and R16F
become
available as color-renderable formats. Renderbuffers can be created in
these formats. These and textures created with type =
HALF_FLOAT
, which will have one of these internal formats, can be
attached to framebuffer object color attachments for rendering.
Implementations supporting this extension are required to support
rendering to RGBA16F
format. The RGB16F
format
is not color-renderable.
NOTE: fragment shaders' outputs
gl_FragColor
and gl_FragData[0]
will only be
clamped and converted when the color buffer is fixed-point, and
clearColor()
will no longer clamp its parameter values on
input. Clamping will be applied as necessary at draw time according to
the type of color buffer in use.
If the implementation supports unclamped blend color, the
blendColor()
will no longer clamp its parameter values on
input. Clamping will be applied as necessary at draw time according to
the type of color buffer in use. Applications may check the effective
blend color with getParameter
.
The format and type combination RGBA
and
FLOAT
becomes valid for reading from a floating-point
rendering buffer. Note: RGBA
and
UNSIGNED_BYTE
cannot be used for reading from a
floating-point rendering buffer.
The component types of framebuffer object attachments can be queried.
[Exposed=(Window,Worker), LegacyNoInterfaceObject] interface EXT_color_buffer_half_float { const GLenum RGBA16F_EXT = 0x881A; const GLenum RGB16F_EXT = 0x881B; const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211; const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17; }; // interface EXT_color_buffer_half_float
In WebGL 1.0 contexts, RGB16F_EXT
and
RGBA16F_EXT
are accepted as the
internalformat
parameter.
In WebGL 2.0 contexts, RGBA16F
,
RG16F
, and R16F
are accepted as the
internalformat
parameter.
In WebGL 1.0 contexts,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
is accepted as the pname
parameter.
An INVALID_OPERATION
error is generated if
attachment
is DEPTH_STENCIL_ATTACHMENT
and pname
is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
.
In section 5.13.12 Reading back pixels, change the allowed format and types table to:
frame buffer type |
format
|
type
|
---|---|---|
normalized fixed-point | RGBA | UNSIGNED_BYTE |
floating-point | RGBA | FLOAT |
Change the paragraph beginning "If pixels
is null ..."
to
If frame buffer type is not that indicated in the table for theformat
andtype
combination, an INVALID_OPERATON error is generated. If pixels is null ...
Revision 1, 2012/11/08
Revision 2, 2012/11/13
Revision 3, 2012/11/26
Revision 4, 2014/07/15
Revision 5, 2014/11/24
Revision 6, 2016/05/05
Revision 7, 2017/09/14
Revision 8, 2020/08/31
Revision 9, 2022/12/02