WEBGL_draw_buffers
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
Last modified date: July 23, 2016
Revision: 11
WebGL extension #18
Written against the WebGL API 1.0 specification.
Promoted to core and no longer available as an extension in WebGL API 2.0 specification. Requires GLSL #version 300 es.
This extension exposes the EXT_draw_buffers functionality to WebGL.
The following WebGL-specific behavioral changes apply:
MAX_COLOR_ATTACHMENTS_WEBGL parameter must be greater than or
equal to that of the MAX_DRAW_BUFFERS_WEBGL parameter.
RGBA
and type UNSIGNED_BYTE, and DEPTH or DEPTH_STENCIL attachment checkFramebufferStatus against this framebuffer must not return
FRAMEBUFFER_UNSUPPORTED. (In other words, the implementation must support the
use of RGBA/UNSIGNED_BYTE textures as color attachments, plus either a
DEPTH or DEPTH_STENCIL attachment.)
n consecutive color attachments starting at COLOR_ATTACHMENT0_WEBGL,
where n is between 1 and MAX_DRAW_BUFFERS_WEBGL, must not return
FRAMEBUFFER_UNSUPPORTED from a call to checkFramebufferStatus. In
other words, if MAX_DRAW_BUFFERS_WEBGL is 4, then the implementation is
required to support the following combinations of color attachments:
COLOR_ATTACHMENT0_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT0_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT1_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT0_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT1_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT2_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT0_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT1_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT2_WEBGL = RGBA/UNSIGNED_BYTECOLOR_ATTACHMENT3_WEBGL = RGBA/UNSIGNED_BYTE#extension GL_EXT_draw_buffers directive, as shown in the sample code, to use
the extension in a shader.
Likewise the shading language preprocessor #define GL_EXT_draw_buffers, will be defined to 1 if the extension is supported.
gl_MaxDrawBuffers must match MAX_DRAW_BUFFERS_WEBGL from the API if the extension is enabled in a WebGL context; otherwise, the value must be 1. Whether or not the extension is enabled with the #extension GL_EXT_draw_buffers directive in a shader does not affect the value of gl_MaxDrawBuffers. The value of gl_MaxDrawBuffers is a constant in the shader, and is guaranteed to be frozen at program link time. It is implementation-dependent whether it is frozen at shader compile time. (A consequence is that if a program is linked, and later the WEBGL_draw_buffers extension is enabled, the value of gl_MaxDrawBuffers seen by that program will still be 1.)
#extension GL_EXT_draw_buffers directive to enable it, then writes to
gl_FragColor are only written to COLOR_ATTACHMENT0_WEBGL, and not
broadcast to all color attachments.
In this scenario, if there are draw buffers other than COLOR_ATTACHMENT0, because there is
only a fragment shader output for DRAW_BUFFER0, draw commands generate
INVALID_OPERATION, unless all 4 channels of colorMask are set to false.
gl_FragColor nor gl_FragData, the values of
the fragment colors following shader execution are untouched.
If a fragment shader contains the #extension GL_EXT_draw_buffers directive, all
gl_FragData variables (from gl_FragData[0] to gl_FragData[MAX_DRAW_BUFFERS_WEBGL - 1])
default to zero if no values are written to them during a shader execution.
checkFramebufferStatus
returns FRAMEBUFFER_UNSUPPORTED. An image can be an individual mip level, or a face of cube map.
Consult the above extension for documentation, issues and new functions and enumerants.
When this extension is enabled:
[Exposed=(Window,Worker), LegacyNoInterfaceObject]
interface WEBGL_draw_buffers {
const GLenum COLOR_ATTACHMENT0_WEBGL = 0x8CE0;
const GLenum COLOR_ATTACHMENT1_WEBGL = 0x8CE1;
const GLenum COLOR_ATTACHMENT2_WEBGL = 0x8CE2;
const GLenum COLOR_ATTACHMENT3_WEBGL = 0x8CE3;
const GLenum COLOR_ATTACHMENT4_WEBGL = 0x8CE4;
const GLenum COLOR_ATTACHMENT5_WEBGL = 0x8CE5;
const GLenum COLOR_ATTACHMENT6_WEBGL = 0x8CE6;
const GLenum COLOR_ATTACHMENT7_WEBGL = 0x8CE7;
const GLenum COLOR_ATTACHMENT8_WEBGL = 0x8CE8;
const GLenum COLOR_ATTACHMENT9_WEBGL = 0x8CE9;
const GLenum COLOR_ATTACHMENT10_WEBGL = 0x8CEA;
const GLenum COLOR_ATTACHMENT11_WEBGL = 0x8CEB;
const GLenum COLOR_ATTACHMENT12_WEBGL = 0x8CEC;
const GLenum COLOR_ATTACHMENT13_WEBGL = 0x8CED;
const GLenum COLOR_ATTACHMENT14_WEBGL = 0x8CEE;
const GLenum COLOR_ATTACHMENT15_WEBGL = 0x8CEF;
const GLenum DRAW_BUFFER0_WEBGL = 0x8825;
const GLenum DRAW_BUFFER1_WEBGL = 0x8826;
const GLenum DRAW_BUFFER2_WEBGL = 0x8827;
const GLenum DRAW_BUFFER3_WEBGL = 0x8828;
const GLenum DRAW_BUFFER4_WEBGL = 0x8829;
const GLenum DRAW_BUFFER5_WEBGL = 0x882A;
const GLenum DRAW_BUFFER6_WEBGL = 0x882B;
const GLenum DRAW_BUFFER7_WEBGL = 0x882C;
const GLenum DRAW_BUFFER8_WEBGL = 0x882D;
const GLenum DRAW_BUFFER9_WEBGL = 0x882E;
const GLenum DRAW_BUFFER10_WEBGL = 0x882F;
const GLenum DRAW_BUFFER11_WEBGL = 0x8830;
const GLenum DRAW_BUFFER12_WEBGL = 0x8831;
const GLenum DRAW_BUFFER13_WEBGL = 0x8832;
const GLenum DRAW_BUFFER14_WEBGL = 0x8833;
const GLenum DRAW_BUFFER15_WEBGL = 0x8834;
const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
const GLenum MAX_DRAW_BUFFERS_WEBGL = 0x8824;
undefined drawBuffersWEBGL(sequence<GLenum> buffers);
};
#extension GL_EXT_draw_buffers : require
precision mediump float;
void main() {
gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);
gl_FragData[2] = vec4(0.0, 0.0, 1.0, 1.0);
gl_FragData[3] = vec4(1.0, 1.0, 1.0, 1.0);
}
Revision 1, 2012/10/16
Revision 2, 2012/11/05
Revision 3, 2013/02/02
Revision 4, 2013/03/05
Revision 5, 2013/06/07
Revision 6, 2014/07/15
Revision 7, 2014/08/08
Revision 8, 2016/06/28
Revision 9, 2016/07/08
Revision 10, 2016/07/11
Revision 11, 2016/07/23