C Specification

The possible blend modes are specified by the XrEnvironmentBlendMode enumeration:

typedef enum XrEnvironmentBlendMode {
    XR_ENVIRONMENT_BLEND_MODE_OPAQUE = 1,
    XR_ENVIRONMENT_BLEND_MODE_ADDITIVE = 2,
    XR_ENVIRONMENT_BLEND_MODE_ALPHA_BLEND = 3,
    XR_ENVIRONMENT_BLEND_MODE_MAX_ENUM = 0x7FFFFFFF
} XrEnvironmentBlendMode;

Description

Enumerant Descriptions
  • XR_ENVIRONMENT_BLEND_MODE_OPAQUE. The composition layers will be displayed with no view of the physical world behind them. The composited image will be interpreted as an RGB image, ignoring the composited alpha channel. This is the typical mode for VR experiences, although this mode can also be supported on devices that support video passthrough.

  • XR_ENVIRONMENT_BLEND_MODE_ADDITIVE. The composition layers will be additively blended with the real world behind the display. The composited image will be interpreted as an RGB image, ignoring the composited alpha channel during the additive blending. This will cause black composited pixels to appear transparent. This is the typical mode for an AR experience on a see-through headset with an additive display, although this mode can also be supported on devices that support video passthrough.

  • XR_ENVIRONMENT_BLEND_MODE_ALPHA_BLEND. The composition layers will be alpha-blended with the real world behind the display. The composited image will be interpreted as an RGBA image, with the composited alpha channel determining each pixel’s level of blending with the real world behind the display. This is the typical mode for an AR experience on a phone or headset that supports video passthrough.

See Also

Document Notes

For more information, see the OpenXR Specification at URL

This page is extracted from the OpenXR Specification. Fixes and changes should be made to the Specification, not directly.

Copyright (c) 2014-2019 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.