C Specification
The XrCompositionLayerQuad structure defined as:
// Provided by XR_VERSION_1_0
typedef struct XrCompositionLayerQuad {
    XrStructureType            type;
    const void*                next;
    XrCompositionLayerFlags    layerFlags;
    XrSpace                    space;
    XrEyeVisibility            eyeVisibility;
    XrSwapchainSubImage        subImage;
    XrPosef                    pose;
    XrExtent2Df                size;
} XrCompositionLayerQuad;Members
Description
The XrCompositionLayerQuad layer is useful for user interface elements or 2D content rendered into the virtual world. The layer’s XrSwapchainSubImage::swapchain image is applied to a quad in the virtual world space. Only front face of the quad surface is visible; the back face is not visible and must not be drawn by the runtime. A quad layer has no thickness; it is a two-dimensional object positioned and oriented in 3D space. The position of a quad refers to the center of the quad within the given XrSpace. The orientation of the quad refers to the orientation of the normal vector from the front face. The size of a quad refers to the quad’s size in the x-y plane of the given XrSpace’s coordinate system. A quad with a position of {0,0,0}, rotation of {0,0,0,1} (no rotation), and a size of {1,1} refers to a 1 meter x 1 meter quad centered at {0,0,0} with its front face normal vector coinciding with the +z axis.
See Also
Document Notes
For more information, see the OpenXR Specification
This page is extracted from the OpenXR Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright 2014-2025 The Khronos Group Inc.
This work is licensed under a Creative Commons Attribution 4.0 International License.