C Specification

// Provided by XR_EXT_render_model
XR_DEFINE_HANDLE(XrRenderModelAssetEXT)

Description

The XrRenderModelAssetEXT handle represents the in-runtime memory buffer for a glTF 2.0 render model asset, and the node names in that asset that correspond to the state array elements tracked by XrRenderModelEXT. The application may destroy the asset handle when it has finished retrieving the binary data and name array into its own memory, that is, after successful application of the two-call idiom with two calls to xrGetRenderModelAssetDataEXT.

See Also

Document Notes

For more information, see the OpenXR Specification

This page is extracted from the OpenXR Specification. Fixes and changes should be made to the Specification, not directly.

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