Extension and Version Dependencies
VK_KHR_get_physical_device_properties2
or
Version 1.1
Contact
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Piers Daniell pdaniell-nv
Other Extension Metadata
- Last Modified Date
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2020-08-21
- IP Status
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No known IP claims.
- Contributors
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Jeff Bolz, NVIDIA
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Spencer Fricke, Samsung
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Stu Smith, AMD
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Description
One of the states that contributes to the combinatorial explosion of pipeline state objects that need to be created, is the vertex input binding and attribute descriptions. By allowing them to be dynamic applications may reduce the number of pipeline objects they need to create.
This extension adds dynamic state support for what is normally static state in VkPipelineVertexInputStateCreateInfo.
New Enum Constants
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VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME
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VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_SPEC_VERSION
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Extending VkDynamicState:
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VK_DYNAMIC_STATE_VERTEX_INPUT_EXT
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Extending VkStructureType:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT
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VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT
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VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT
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Version History
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Revision 2, 2020-11-05 (Piers Daniell)
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Make VkVertexInputBindingDescription2EXT extensible
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Add new VkVertexInputAttributeDescription2EXT struct for the
pVertexAttributeDescriptions
parameter to vkCmdSetVertexInputEXT so it is also extensible
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Revision 1, 2020-08-21 (Piers Daniell)
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Internal revisions
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Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.