C Specification
Buffers represent linear arrays of data which are used for various purposes by binding them to a graphics or compute pipeline via descriptor sets or certain commands, or by directly specifying them as parameters to certain commands.
Buffers are represented by VkBuffer
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
See Also
VK_VERSION_1_0, VkBindBufferMemoryInfo, VkBufferDeviceAddressInfo, VkBufferMemoryBarrier, VkBufferMemoryBarrier2, VkBufferMemoryRequirementsInfo2, VkBufferViewCreateInfo, VkCopyBufferInfo2, VkCopyBufferToImageInfo2, VkCopyImageToBufferInfo2, VkDescriptorBufferInfo, VkMemoryDedicatedAllocateInfo, vkBindBufferMemory, vkCmdBindIndexBuffer, vkCmdBindVertexBuffers, vkCmdBindVertexBuffers2EXT, vkCmdCopyBuffer, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer, vkCmdCopyQueryPoolResults, vkCmdDispatchIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawIndexedIndirectCount, vkCmdDrawIndirect, vkCmdDrawIndirectCount, vkCmdFillBuffer, vkCmdUpdateBuffer, vkCmdWriteBufferMarker2AMD, vkCreateBuffer, vkDestroyBuffer, vkGetBufferMemoryRequirements
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.