C Specification
Bits which can be set by commands and structures, specifying one or more shader stages, are:
// Provided by VK_VERSION_1_0
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
} VkShaderStageFlagBits;
Description
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VK_SHADER_STAGE_VERTEX_BIT specifies the vertex stage.
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VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT specifies the tessellation control stage.
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT specifies the tessellation evaluation stage.
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VK_SHADER_STAGE_GEOMETRY_BIT specifies the geometry stage.
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VK_SHADER_STAGE_FRAGMENT_BIT specifies the fragment stage.
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VK_SHADER_STAGE_COMPUTE_BIT specifies the compute stage.
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VK_SHADER_STAGE_ALL_GRAPHICS is a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage).
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VK_SHADER_STAGE_ALL is a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions.
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Note
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VK_SHADER_STAGE_ALL_GRAPHICS only includes the original five graphics stages included in Vulkan 1.0, and not any stages added by extensions. Thus, it may not have the desired effect in all cases. |
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.