Registered Extension Number

564

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies

None

SPIR-V Dependencies

Contact

Other Extension Metadata

Last Modified Date

2024-02-03

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

Description

This extension allows a shader to perform atomic add, min, max, and exchange operations on 2- and 4-component vectors of float16. Buffer, workgroup, and image storage classes are all supported.

New Structures

New Enum Constants

  • VK_NV_SHADER_ATOMIC_FLOAT16_VECTOR_EXTENSION_NAME

  • VK_NV_SHADER_ATOMIC_FLOAT16_VECTOR_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV

Issues

None.

New SPIR-V Capabilities

Version History

  • Revision 1, 2024-02-03 (Jeff Bolz)

    • Internal revisions

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0