C Specification

// Provided by VK_NV_shader_atomic_float16_vector
typedef struct VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderFloat16VectorAtomics;
} VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV;

Members

This structure describes the following features:

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

Description

  • shaderFloat16VectorAtomics indicates whether shaders can perform 16-bit floating-point, 2- and 4-component vector atomic operations.

If the VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0