To dynamically set color blend factors and operations, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object void vkCmdSetColorBlendEquationEXT( VkCommandBuffer commandBuffer, uint32_t firstAttachment, uint32_t attachmentCount, const VkColorBlendEquationEXT* pColorBlendEquations);
commandBufferis the command buffer into which the command will be recorded.
firstAttachmentthe first color attachment the color blend factors and operations apply to.
attachmentCountthe number of VkColorBlendEquationEXT elements in the
pColorBlendEquationsan array of VkColorBlendEquationEXT structs that specify the color blend factors and operations for the corresponding attachments.
This command sets the color blending factors and operations of the specified
attachments for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT set in
Otherwise, this state is specified by the
alphaBlendOp values used to
create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.