To dynamically set the
coverageToColorLocation state, call:
// Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object void vkCmdSetCoverageToColorLocationNV( VkCommandBuffer commandBuffer, uint32_t coverageToColorLocation);
commandBufferis the command buffer into which the command will be recorded.
This command sets the
coverageToColorLocation state for subsequent
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV set in
Otherwise, this state is specified by the
value used to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.