To dynamically set the depth compare operator, call:
// Provided by VK_VERSION_1_3
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object
This command sets the depth comparison operator for subsequent drawing
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP set in
Otherwise, this state is specified by the
depthCompareOp value used
to create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.