To dynamically set primitive topology, call:
// Provided by VK_VERSION_1_3 void vkCmdSetPrimitiveTopology( VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology);
or the equivalent command
// Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object void vkCmdSetPrimitiveTopologyEXT( VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology);
commandBufferis the command buffer into which the command will be recorded.
primitiveTopologyspecifies the primitive topology to use for drawing.
This command sets the primitive topology for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY set in
Otherwise, this state is specified by the
topology value used to
create the currently active pipeline.
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.