C Specification

To dynamically set the stencil write mask, call:

// Provided by VK_VERSION_1_0
void vkCmdSetStencilWriteMask(
    VkCommandBuffer                             commandBuffer,
    VkStencilFaceFlags                          faceMask,
    uint32_t                                    writeMask);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the write mask, as described above for vkCmdSetStencilCompareMask.

  • writeMask is the new value to use as the stencil write mask.

Description

This command sets the stencil write mask for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the writeMask value used to create the currently active pipeline, for both VkPipelineDepthStencilStateCreateInfo::front and VkPipelineDepthStencilStateCreateInfo::back faces.

Valid Usage (Implicit)
  • VUID-vkCmdSetStencilWriteMask-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetStencilWriteMask-faceMask-parameter
    faceMask must be a valid combination of VkStencilFaceFlagBits values

  • VUID-vkCmdSetStencilWriteMask-faceMask-requiredbitmask
    faceMask must not be 0

  • VUID-vkCmdSetStencilWriteMask-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetStencilWriteMask-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetStencilWriteMask-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

Graphics

State

See Also

Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

Copyright 2014-2024 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0