To dynamically set the stencil write mask, call:
// Provided by VK_VERSION_1_0 void vkCmdSetStencilWriteMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
commandBufferis the command buffer into which the command will be recorded.
writeMaskis the new value to use as the stencil write mask.
This command sets the stencil write mask for subsequent drawing commands
when drawing using shader objects, or
when the graphics pipeline is created with
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in
Otherwise, this state is specified by the
writeMask value used to
create the currently active pipeline, for both
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.