C Specification

To retrieve the D3D11 feature level and graphics device for an instance and system, call:

// Provided by XR_KHR_D3D11_enable
XrResult xrGetD3D11GraphicsRequirementsKHR(
    XrInstance                                  instance,
    XrSystemId                                  systemId,
    XrGraphicsRequirementsD3D11KHR*             graphicsRequirements);

Parameters

Parameter Descriptions

Description

The xrGetD3D11GraphicsRequirementsKHR function identifies to the application what graphics device (Windows LUID) needs to be used and the minimum feature level to use. The runtime must return XR_ERROR_GRAPHICS_REQUIREMENTS_CALL_MISSING (XR_ERROR_VALIDATION_FAILURE may be returned due to legacy behavior) on calls to xrCreateSession if xrGetD3D11GraphicsRequirementsKHR has not been called for the same instance and systemId. The LUID and feature level that xrGetD3D11GraphicsRequirementsKHR returns must be used to create the ID3D11Device that the application passes to xrCreateSession in the XrGraphicsBindingD3D11KHR.

Valid Usage (Implicit)
Return Codes
On success, this command returns
  • XR_SUCCESS

On failure, this command returns
  • XR_ERROR_FUNCTION_UNSUPPORTED

  • XR_ERROR_VALIDATION_FAILURE

  • XR_ERROR_RUNTIME_FAILURE

  • XR_ERROR_HANDLE_INVALID

  • XR_ERROR_INSTANCE_LOST

  • XR_ERROR_SYSTEM_INVALID

See Also

Document Notes

For more information, see the OpenXR Specification

This page is extracted from the OpenXR Specification. Fixes and changes should be made to the Specification, not directly.

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