A |
---|
glActiveTexture |
glAttachShader |
E |
---|
glEnable |
glEnableVertexAttribArray |
F |
---|
glFinish |
glFlush |
glFramebufferRenderbuffer |
glFramebufferTexture2D |
glFrontFace |
H |
---|
glHint |
I |
---|
glIsBuffer |
glIsEnabled |
glIsFramebuffer |
glIsProgram |
glIsRenderbuffer |
glIsShader |
glIsTexture |
L |
---|
glLineWidth |
glLinkProgram |
P |
---|
glPixelStorei |
glPolygonOffset |
R |
---|
glReadPixels |
glReleaseShaderCompiler |
glRenderbufferStorage |
S |
---|
glSampleCoverage |
glScissor |
glShaderBinary |
glShaderSource |
glStencilFunc |
glStencilFuncSeparate |
glStencilMask |
glStencilMaskSeparate |
glStencilOp |
glStencilOpSeparate |
T |
---|
glTexImage2D |
glTexParameter |
glTexSubImage2D |
U |
---|
glUniform |
glUseProgram |
V |
---|
glValidateProgram |
glVertexAttrib |
glVertexAttribPointer |
glViewport |