Extension and Version Dependencies
VK_KHR_get_physical_device_properties2
or
Version 1.1
Contact
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Piers Daniell pdaniell-nv
Other Extension Metadata
- Last Modified Date
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2019-12-09
- IP Status
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No known IP claims.
- Contributors
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Dan Ginsburg, Valve Corporation
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Graeme Leese, Broadcom
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Hans-Kristian Arntzen, Valve Corporation
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Jan-Harald Fredriksen, Arm Limited
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Faith Ekstrand, Intel
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Jeff Bolz, NVIDIA
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Jesse Hall, Google
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Philip Rebohle, Valve Corporation
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Stuart Smith, Imagination Technologies
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Tobias Hector, AMD
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Description
This extension adds some more dynamic state to support applications that need to reduce the number of pipeline state objects they compile and bind.
New Enum Constants
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VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME
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VK_EXT_EXTENDED_DYNAMIC_STATE_SPEC_VERSION
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Extending VkDynamicState:
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VK_DYNAMIC_STATE_CULL_MODE_EXT
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VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT
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VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT
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VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT
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VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT
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VK_DYNAMIC_STATE_FRONT_FACE_EXT
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VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT
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VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT
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VK_DYNAMIC_STATE_STENCIL_OP_EXT
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VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT
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VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
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VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT
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Extending VkStructureType:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT
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Promotion to Vulkan 1.3
This extension has been partially promoted. All dynamic state enumerants and entry points in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. The feature structure is not promoted. Extension interfaces that were promoted remain available as aliases of the core functionality.
Issues
1) Why are the values of pStrides
in vkCmdBindVertexBuffers2EXT
limited to be between 0 and the maximum extent of the binding, when this
restriction is not present for the same static state?
Implementing these edge cases adds overhead to some implementations that would require significant cost when calling this function, and the intention is that this state should be more or less free to change.
VK_EXT_vertex_input_dynamic_state allows the stride to be changed freely when supported via vkCmdSetVertexInputEXT.
See Also
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT, vkCmdBindVertexBuffers2EXT, vkCmdSetCullModeEXT, vkCmdSetDepthBoundsTestEnableEXT, vkCmdSetDepthCompareOpEXT, vkCmdSetDepthTestEnableEXT, vkCmdSetDepthWriteEnableEXT, vkCmdSetFrontFaceEXT, vkCmdSetPrimitiveTopologyEXT, vkCmdSetScissorWithCountEXT, vkCmdSetStencilOpEXT, vkCmdSetStencilTestEnableEXT, vkCmdSetViewportWithCountEXT
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.